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package jtyrian;

import com.badlogic.gdx.ApplicationListener;
import com.badlogic.gdx.backends.lwjgl.LwjglApplication;

/**
 *
 * @author thirdy.derivera@gmail.com
 */
public class TyrianDesktopLauncher {
      public static void main(
        String[] args )
    {
        // create the listener that will receive the application events
        ApplicationListener listener = new Tyrian();
 
        // define the window's title
        String title = "Tyrian";
 
        // define the window's size
        int width = 800, height = 480;
 
        // whether to use OpenGL ES 2.0
        boolean useOpenGLES2 = false;
 
        // create the game
        new LwjglApplication( listener, title, width, height, useOpenGLES2 );
    }
}
